Apprentice AssassinCore
Adversary
Minion — Tier 2
A young trainee eager to prove themselves.
Motives and Tactics: Act reckless, kill, prove their worth, show off
Difficulty
13
Hit Points
1
Stress
1
Attack Bonus
-1
Weapon
Thrown Dagger (Very Close)
Damage
4 Physical
Experiences: Intrusion +2
Features
Minion (6) - Passive
Group Attack - Action
Spend a Fear to choose a target and spotlight all Apprentice Assassins within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.
Cards
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