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Apprentice AssassinCore

Adversary

Minion — Tier 2

A young trainee eager to prove themselves.

Motives and Tactics: Act reckless, kill, prove their worth, show off

Difficulty

13

Hit Points

1

Stress

1

Attack Bonus

-1

Weapon

Thrown Dagger (Very Close)

Damage

4 Physical

Experiences: Intrusion +2

Features

Minion (6) - Passive

The Assassin is defeated when they take any damage. For every 6 damage a PC deals to the Assassin, defeat an additional Minion within range the attack would succeed against.

Group Attack - Action

Spend a Fear to choose a target and spotlight all Apprentice Assassins within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.

Cards

Adversary
Apprentice Assassin

Minion — Tier 2

Hit Points 1 · Difficulty 13

A young trainee eager to prove themselves.

Core

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