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Print Cards
Type
Tier
Source
Adversary
Acid Burrower

Solo — Tier 1

Hit Points 8 · Difficulty 14

A horse-sized insect with digging claws and acidic blood.

Core
Adversary
Archer Guard

Ranged — Tier 1

Hit Points 3 · Difficulty 10

A tall guard bearing a longbow and quiver with arrows fletched in the settlement’s colors.

Core
Adversary
Bear

Bruiser — Tier 1

Hit Points 7 · Difficulty 14

A large bear with thick fur and powerful claws.

Core
Adversary
Bladed Guard

Standard — Tier 1

Hit Points 5 · Difficulty 12

An armored guard bearing a sword and shield painted in the settlement’s colors.

Core
Adversary
Brawny Zombie

Bruiser — Tier 1

Hit Points 7 · Difficulty 10

A large corpse, decay-bloated and angry.

Core
Adversary
Briarwhip

Leader — Tier 1

Hit Points 6 · Difficulty 14

A cunning and capable ranger who takes on the most dangerous missions.

Core
Adversary
Cave Ogre

Solo — Tier 1

Hit Points 8 · Difficulty 13

A massive humanoid who sees all sapient life as food.

Core
Adversary
Construct

Solo — Tier 1

Hit Points 9 · Difficulty 13

A roughly humanoid being of stone and steel, assembled and animated by magic.

Core
Adversary
Courtier

Social — Tier 1

Hit Points 3 · Difficulty 12

An ambitious and ostentatiously dressed socialite.

Core
Adversary
Deeproot Defender

Bruiser — Tier 1

Hit Points 7 · Difficulty 10

A burly vegetable-person with grasping vines.

Core
Adversary
Dire Wolf

Skulk — Tier 1

Hit Points 4 · Difficulty 12

A large wolf with menacing teeth, seldom encountered alone.

Core
Adversary
Forest Druid

Support — Tier 1

Hit Points 4 · Difficulty 11

A reclusive wanderer who understands the speech of beast and leaf.

Core
Adversary
Giant Mosquitoes

Horde — Tier 1 — Horde per HP: 5

Hit Points 6 · Difficulty 10

Dozens of fist-sized mosquitoes, flying together for protection.

Core
Adversary
Giant Rat

Minion — Tier 1

Hit Points 1 · Difficulty 10

A cat-sized rodent skilled at scavenging and survival.

Core
Adversary
Giant Scorpion

Bruiser — Tier 1

Hit Points 6 · Difficulty 13

A human-sized arachnid with tearing claws and a stinging tail.

Core
Adversary
Glass Snake

Standard — Tier 1

Hit Points 5 · Difficulty 14

A clear serpent with a massive head that leaves behind a glass shard trail wherever they go.

Core
Adversary
Green Ooze

Skulk — Tier 1

Hit Points 5 · Difficulty 8

A moving mound of translucent green slime.

Core
Adversary
Harrier

Standard — Tier 1

Hit Points 3 · Difficulty 12

A nimble fighter armed with javelins.

Core
Adversary
Head Guard

Leader — Tier 1

Hit Points 7 · Difficulty 15

A seasoned guard with a mace, a whistle, and a bellowing voice.

Core
Adversary
Ikeri Arm

Tier 1

Hit Points 3 · Difficulty 13

Arm segments of Ikeri, Injuries Untold.

Core
Adversary
Ikeri Head

Tier 1

Hit Points 5 · Difficulty 16

Head segment of Ikeri, Injuries Untold.

Core
Adversary
Ikeri Leg

Tier 1

Hit Points 3 · Difficulty 13

Leg segments of Ikeri, Injuries Untold.

Core
Adversary
Ikeri Torso

Tier 1

Hit Points 8 · Difficulty 14

Torso segment of Ikeri, Injuries Untold.

Core
Adversary
Ikeri, Injuries Untold

Tier 1

Hit Points 0 · Difficulty 0

This apelike creature has the face of a bird. They are made of stone and carry an enormous mesa upon their back.

Core
Adversary
Jagged Knife Bandit

Standard — Tier 1

Hit Points 5 · Difficulty 12

A cunning criminal in a cloak bearing one of the gang’s iconic knives.

Core
Adversary
Jagged Knife Hexer

Support — Tier 1

Hit Points 4 · Difficulty 13

A staff-wielding bandit in a cloak adorned with magical paraphernalia, using curses to vex their foes.

Core
Adversary
Jagged Knife Kneebreaker

Bruiser — Tier 1

Hit Points 7 · Difficulty 12

An imposing brawler carrying a large club.

Core
Adversary
Jagged Knife Lackey

Minion — Tier 1

Hit Points 1 · Difficulty 9

A thief with simple clothes and small daggers, eager to prove themselves.

Core
Adversary
Jagged Knife Lieutenant

Leader — Tier 1

Hit Points 6 · Difficulty 13

A seasoned bandit in quality leathers with a strong voice and cunning eyes.

Core
Adversary
Jagged Knife Shadow

Skulk — Tier 1

Hit Points 3 · Difficulty 12

A nimble scoundrel bearing a wicked knife and utilizing shadow magic to isolate targets.

Core
Adversary
Jagged Knife Sniper

Ranged — Tier 1

Hit Points 3 · Difficulty 13

A lanky bandit striking from cover with a shortbow.

Core
Adversary
Merchant

Social — Tier 1

Hit Points 3 · Difficulty 12

A finely dressed trader with a keen eye for financial gain.

Core
Adversary
Minor Chaos Elemental

Solo — Tier 1

Hit Points 7 · Difficulty 14

A coruscating mass of uncontrollable magic.

Core
Adversary
Minor Demon

Solo — Tier 1

Hit Points 8 · Difficulty 14

A crimson-hued creature from the Circles Below, consumed by rage against all mortals.

Core
Adversary
Minor Fire Elemental

Solo — Tier 1

Hit Points 9 · Difficulty 13

A living flame the size of a large bonfire.

Core
Adversary
Minor Treant

Minion — Tier 1

Hit Points 1 · Difficulty 10

An ambulatory sapling rising up to defend their forest.

Core
Adversary
Patchwork Zombie Hulk

Solo — Tier 1

Hit Points 10 · Difficulty 13

A towering gestalt of corpses moving as one, with torso-sized limbs and fists as large as a grown halfling.

Core
Adversary
Petty Noble

Social — Tier 1

Hit Points 3 · Difficulty 14

A richly dressed and adorned aristocrat brimming with hubris.

Core
Adversary
Pirate Captain

Leader — Tier 1

Hit Points 7 · Difficulty 14

A charismatic sea dog with an impressive hat, eager to raid and plunder.

Core
Adversary
Pirate Raiders

Horde — Tier 1 — Horde per HP: 3

Hit Points 4 · Difficulty 12

Seafaring scoundrels moving in a ravaging pack.

Core
Adversary
Pirate Tough

Bruiser — Tier 1

Hit Points 5 · Difficulty 13

A thickly muscled and tattooed pirate with melon-sized fists.

Core
Adversary
Red Ooze

Skulk — Tier 1

Hit Points 5 · Difficulty 10

A moving mound of translucent flaming red slime.

Core
Adversary
Rotted Zombie

Minion — Tier 1

Hit Points 1 · Difficulty 8

A decaying corpse ambling toward their prey.

Core
Adversary
Sellsword

Minion — Tier 1

Hit Points 1 · Difficulty 10

An armed mercenary testing their luck.

Core
Adversary
Shambling Zombie

Standard — Tier 1

Hit Points 4 · Difficulty 10

An animated corpse that moves shakily, driven only by hunger.

Core
Adversary
Skeleton Archer

Ranged — Tier 1

Hit Points 3 · Difficulty 9

A fragile skeleton with a shortbow and arrows.

Core
Adversary
Skeleton Dredge

Minion — Tier 1

Hit Points 1 · Difficulty 8

A clattering pile of bones.

Core
Adversary
Skeleton Knight

Bruiser — Tier 1

Hit Points 5 · Difficulty 13

A large armored skeleton with a huge blade.

Core
Adversary
Skeleton Warrior

Standard — Tier 1

Hit Points 3 · Difficulty 10

A dirt-covered skeleton armed with a rusted blade.

Core
Adversary
Spellblade

Leader — Tier 1

Hit Points 6 · Difficulty 14

A mercenary combining swordplay and magic to deadly effect.

Core
Adversary
Swarm of Rats

Horde — Tier 1 — Horde per HP: 10

Hit Points 6 · Difficulty 10

A skittering mass of ordinary rodents moving as one like a ravenous wave.

Core
Adversary
Sylvan Soldier

Standard — Tier 1

Hit Points 4 · Difficulty 11

A faerie warrior adorned in armor made of leaves and bark.

Core
Adversary
Tangle Bramble

Minion — Tier 1

Hit Points 1 · Difficulty 11

An animate, blood-drinking tumbleweed.

Core
Adversary
Tangle Bramble Swarm

Horde — Tier 1 — Horde per HP: 3

Hit Points 6 · Difficulty 12

A cluster of animate, blood-drinking tumbleweeds, each the size of a large gourd.

Core
Adversary
Tiny Green Ooze

Skulk — Tier 1

Hit Points 2 · Difficulty 14

A small moving mound of translucent green slime.

Core
Adversary
Tiny Red Ooze

Skulk — Tier 1

Hit Points 2 · Difficulty 11

A small moving mound of translucent flaming red slime

Core
Adversary
Village Elder

Social — Tier 1

Hit Points 2 · Difficulty 14

An elder of a forest village who can call upon nature magic to provide for their people.

Core
Adversary
Weaponmaster

Bruiser — Tier 1

Hit Points 6 · Difficulty 14

A master-at-arms wielding a sword twice their size.

Core
Adversary
Young Dryad

Leader — Tier 1

Hit Points 6 · Difficulty 11

An imperious tree-person leading their forest’s defenses.

Core
Adversary
Zombie Pack

Horde — Tier 1 — Horde per HP: 2

Hit Points 6 · Difficulty 8

A group of shambling corpses instinctively moving together.

Core
Adversary
Apprentice Assassin

Minion — Tier 2

Hit Points 1 · Difficulty 13

A young trainee eager to prove themselves.

Core
Adversary
Archer Squadron

Horde — Tier 2 — Horde per HP: 2

Hit Points 4 · Difficulty 13

A group of trained archers bearing massive bows.

Core
Adversary
Assassin Poisoner

Skulk — Tier 2

Hit Points 4 · Difficulty 14

A cunning scoundrel skilled in both poisons and ambushing.

Core
Adversary
Battle Box

Solo — Tier 2

Hit Points 8 · Difficulty 15

A cube-shaped construct with a different rune on each of their six sides.

Core
Adversary
Chaos Skull

Ranged — Tier 2

Hit Points 5 · Difficulty 15

A floating humanoid skull animated by scintillating magic.

Core
Adversary
Conscript

Minion — Tier 2

Hit Points 1 · Difficulty 12

A poorly trained civilian pressed into war.

Core
Adversary
Courtesan

Social — Tier 2

Hit Points 3 · Difficulty 13

An accomplished manipulator and master of the social arts.

Core
Adversary
Cult Adept

Support — Tier 2

Hit Points 4 · Difficulty 14

An experienced mage wielding shadow and fear.

Core
Adversary
Cult Fang

Skulk — Tier 2

Hit Points 4 · Difficulty 15

A professional killer-turned-cultist.

Core
Adversary
Cult Initiate

Minion — Tier 2

Hit Points 1 · Difficulty 13

A low-ranking cultist in simple robes, eager to gain power.

Core
Adversary
Daktadae Foreleg

Tier 2

Hit Points 3 · Difficulty 14

Foreleg segments of Daktadae, the Cleaver.

Core
Adversary
Daktadae Head

Tier 2

Hit Points 5 · Difficulty 15

Head segment of Daktadae, the Cleaver.

Core
Adversary
Daktadae Hindleg

Tier 2

Hit Points 3 · Difficulty 14

Hindleg segments of Daktadae, the Cleaver.

Core
Adversary
Daktadae Torso

Tier 2

Hit Points 6 · Difficulty 14

Torso segment of Daktadae, the Cleaver.

Core
Adversary
Daktadae, the Cleaver

Tier 2

Hit Points 0 · Difficulty 0

A massive steel rhinoceros formed from a steam train, a cleaver emerging from his head instead of a horn.

Core
Adversary
Demonic Hound Pack

Horde — Tier 2 — Horde per HP: 1

Hit Points 6 · Difficulty 15

Unnatural hounds lit from within by hellfire.

Core
Adversary
Electric Eels

Horde — Tier 2 — Horde per HP: 2

Hit Points 5 · Difficulty 14

A swarm of eels that encircle and electrocute.

Core
Adversary
Elite Soldier

Standard — Tier 2

Hit Points 4 · Difficulty 15

An armored squire or experienced commoner looking to advance.

Core
Adversary
Failed Experiment

Standard — Tier 2

Hit Points 3 · Difficulty 13

A magical necromantic experiment gone wrong, leaving them warped and ungainly.

Core
Adversary
Giant Beastmaster

Leader — Tier 2

Hit Points 6 · Difficulty 16

A leather-clad warrior bearing a whip and massive bow.

Core
Adversary
Giant Brawler

Bruiser — Tier 2

Hit Points 7 · Difficulty 15

An especially muscular giant wielding a warhammer larger than a human.

Core
Adversary
Giant Eagle

Skulk — Tier 2

Hit Points 4 · Difficulty 14

A giant bird of prey with blood-stained talons.

Core
Adversary
Giant Recruit

Minion — Tier 2

Hit Points 1 · Difficulty 13

A giant fighter wearing borrowed armor.

Core
Adversary
Glitterwyrm

Skulk — Tier 2

Hit Points 5 · Difficulty 14

A wyvern covered in mirror-like scales of ice.

Core
Adversary
Gorgon

Solo — Tier 2

Hit Points 9 · Difficulty 15

A snake-headed, scaled humanoid with a gilded bow, enraged that their peace has been disturbed.

Core
Adversary
Icewaste Hunter

Ranged — Tier 2

Hit Points 5 · Difficulty 13

A survivalist who travels the icy wastes in search of dangerous game.

Core
Adversary
Juvenile Flickerfly

Solo — Tier 2

Hit Points 10 · Difficulty 14

A horse-sized insect with iridescent scales and crystalline wings moving faster than the eye can see.

Core
Adversary
Knight of the Realm

Leader — Tier 2

Hit Points 6 · Difficulty 15

A decorated soldier with heavy armor and a powerful steed.

Core
Adversary
Malefacted Giant

Solo — Tier 2

Hit Points 10 · Difficulty 15

A giant humanoid made of twisted metal and melted flesh merged together in unnatural ways.

Core
Adversary
Masked Thief

Skulk — Tier 2

Hit Points 4 · Difficulty 14

A cunning thief with acrobatic skill and a flair for the dramatic.

Core
Adversary
Master Assassin

Leader — Tier 2

Hit Points 7 · Difficulty 15

A seasoned killer with a threatening voice and a deadly blade.

Core
Adversary
Merchant Baron

Social — Tier 2

Hit Points 5 · Difficulty 15

An accomplished merchant with a large operation under their command.

Core
Adversary
Minotaur Wrecker

Bruiser — Tier 2

Hit Points 7 · Difficulty 16

A massive bull-headed firbolg with a quick temper.

Core
Adversary
Mortal Hunter

Leader — Tier 2

Hit Points 6 · Difficulty 16

An undead figure wearing a heavy leather coat, with searching eyes and a casually cruel demeanor.

Core
Adversary
Royal Advisor

Social — Tier 2

Hit Points 3 · Difficulty 14

A high-ranking courtier with the ear of the local nobility.

Core
Adversary
Secret-Keeper

Leader — Tier 2

Hit Points 7 · Difficulty 16

A clandestine leader with a direct channel to the Fallen Gods.

Core
Adversary
Shark

Bruiser — Tier 2

Hit Points 7 · Difficulty 14

A large aquatic predator, always on the move.

Core
Adversary
Siren

Skulk — Tier 2

Hit Points 5 · Difficulty 14

A half-fish person with shimmering scales and an irresistible voice.

Core
Adversary
Spectral Archer

Ranged — Tier 2

Hit Points 3 · Difficulty 13

A ghostly fighter with an ethereal bow, unable to move on while their charge is vulnerable.

Core
Adversary
Spectral Captain

Leader — Tier 2

Hit Points 6 · Difficulty 16

A ghostly commander leading their troops beyond death.

Core
Adversary
Spectral Guardian

Standard — Tier 2

Hit Points 4 · Difficulty 15

A ghostly fighter with spears and swords, anchored by duty.

Core
Adversary
Spy

Social — Tier 2

Hit Points 4 · Difficulty 15

A skilled espionage agent with a knack for being in the right place to overhear secrets.

Core
Adversary
Stonewraith

Skulk — Tier 2

Hit Points 6 · Difficulty 13

A prowling hunter, like a slinking mountain lion, with a slate-gray stone body.

Core
Adversary
War Wizard

Ranged — Tier 2

Hit Points 5 · Difficulty 16

A battle-hardened mage trained in destructive magic.

Core
Adversary
Adult Flickerfly

Solo — Tier 3

Hit Points 12 · Difficulty 17

A winged insect the size of a large house with iridescent scales and wings that move too fast to track.

Core
Adversary
Covetous Miners

Horde — Tier 3 — Horde per HP: 5

Hit Points 6 · Difficulty 16

A ghostly group of miners trapped by their insatiable greed.

Core
Adversary
Demon of Avarice

Support — Tier 3

Hit Points 6 · Difficulty 17

A regal cloaked monstrosity with circular horns adorned with treasure.

Core
Adversary
Demon of Despair

Skulk — Tier 3

Hit Points 6 · Difficulty 17

A cloaked demon-creature with long limbs, seeping shadows.

Core
Adversary
Demon of Hubris

Leader — Tier 3

Hit Points 7 · Difficulty 18

A perfectly beautiful and infinitely cruel demon with a gleaming spear and elegant robes.

Core
Adversary
Demon of Jealousy

Ranged — Tier 3

Hit Points 6 · Difficulty 17

fickle creature of spindly limbs and insatiable desires.

Core
Adversary
Demon of Wrath

Bruiser — Tier 3

Hit Points 7 · Difficulty 17

A hulking demon with boulder-sized fists, driven by endless rage.

Core
Adversary
Dire Bat

Skulk — Tier 3

Hit Points 5 · Difficulty 14

A wide-winged pet endlessly loyal to their vampire owner.

Core
Adversary
Dire Wight

Bruiser — Tier 3

Hit Points 8 · Difficulty 15

An undead ogre protective of their territory.

Core
Adversary
Dryad

Leader — Tier 3

Hit Points 8 · Difficulty 16

A nature spirit in the form of a humanoid tree.

Core
Adversary
Elemental Spark

Minion — Tier 3

Hit Points 1 · Difficulty 15

A blazing mote of elemental fire.

Core
Adversary
Greater Earth Elemental

Bruiser — Tier 3

Hit Points 10 · Difficulty 17

A living landslide of boulders and dust, as large as a house.

Core
Adversary
Greater Water Elemental

Support — Tier 3

Hit Points 5 · Difficulty 17

A huge living wave that crashes down upon enemies.

Core
Adversary
Head Vampire

Leader — Tier 3

Hit Points 6 · Difficulty 17

A captivating undead dressed in aristocratic finery.

Core
Adversary
Huge Green Ooze

Skulk — Tier 3

Hit Points 7 · Difficulty 15

A translucent green mound of acid taller than most humans.

Core
Adversary
Hydra

Solo — Tier 3

Hit Points 10 · Difficulty 18

A quadrupedal scaled beast with multiple long-necked heads, each filled with menacing fangs.

Core
Adversary
Idolizing Imp

Minion — Tier 3

Hit Points 1 · Difficulty 17

A demon who bows in deference to their lord.

Core
Adversary
Monarch

Social — Tier 3

Hit Points 6 · Difficulty 16

The sovereign ruler of a nation, wreathed in the privilege of tradition and wielding unmatched power in their domain.

Core
Adversary
Oak Treant

Bruiser — Tier 3

Hit Points 7 · Difficulty 17

A sturdy animate old-growth tree.

Core
Adversary
Poy Body

Tier 3

Hit Points 0 · Difficulty 15

Body segment of Poy, Sky Skimmer of the Dust Sea.

Core
Adversary
Poy Head

Tier 3

Hit Points 5 · Difficulty 16

Head segment of Poy, Sky Skimmer of the Dust Sea.

Core
Adversary
Poy Neck

Tier 3

Hit Points 6 · Difficulty 13

Neck segment of Poy, Sky Skimmer of the Dust Sea.

Core
Adversary
Poy Tail

Tier 3

Hit Points 3 · Difficulty 15

Tail segment of Poy, Sky Skimmer of the Dust Sea.

Core
Adversary
Poy Talon

Tier 3

Hit Points 5 · Difficulty 14

Talon segments of Poy, Sky Skimmer of the Dust Sea.

Core
Adversary
Poy Wing

Tier 3

Hit Points 5 · Difficulty 16

Wing segments of Poy, Sky Skimmer of the Dust Sea.

Core
Adversary
Poy, Sky Skimmer of the Dust Sea

Tier 3

Hit Points 0 · Difficulty 0

This massive shoebill stork is formed from the dust of the Drylands and traps enemies in their cavernous beak.

Core
Adversary
Stag Knight

Standard — Tier 3

Hit Points 7 · Difficulty 17

A knight with huge, majestic antlers wearing armor made of dangerous thorns.

Core
Adversary
Treant Sapling

Minion — Tier 3

Hit Points 1 · Difficulty 14

A small, sentient tree sapling.

Core
Adversary
Vampire

Standard — Tier 3

Hit Points 5 · Difficulty 16

An intelligent undead with blood-stained lips and a predator’s smile.

Core
Adversary
Vault Guardian Gaoler

Support — Tier 3

Hit Points 5 · Difficulty 16

A boxy, dust-covered construct with thick metallic swinging doors on their torso.

Core
Adversary
Vault Guardian Sentinel

Bruiser — Tier 3

Hit Points 6 · Difficulty 17

A dust-covered golden construct with boxy limbs and a huge mace for a hand.

Core
Adversary
Vault Guardian Turret

Ranged — Tier 3

Hit Points 5 · Difficulty 16

A massive living turret with reinforced armor and twelve piston-driven mechanical legs.

Core
Adversary
Young Ice Dragon

Solo — Tier 3

Hit Points 10 · Difficulty 18

A glacier-blue dragon with four powerful limbs and frost-tinged wings.

Core
Adversary
Arch-Necromancer

Leader — Tier 4

Hit Points 9 · Difficulty 21

A decaying mage adorned in dark, tattered robes.

Core
Adversary
Bladedance Jester

Standard — Tier 4

Hit Points 5 · Difficulty 19

A lithe circus performer attuned to a dance from realms beyond.

Core
Adversary
Fallen Shock Troop

Minion — Tier 4

Hit Points 1 · Difficulty 18

A cursed soul bound to the Fallen’s will.

Core
Adversary
Fallen Sorcerer

Support — Tier 4

Hit Points 6 · Difficulty 19

A powerful mage bound by the bargains they made in life.

Core
Adversary
Fallen Warlord: Realm-Breaker

Solo — Tier 4

Hit Points 8 · Difficulty 20

A Fallen God, wreathed in rage and resentment, bearing millennia of experience in breaking heroes’ spirits.

Core
Adversary
Fallen Warlord: Undefeated Champion

Solo — Tier 4

Hit Points 11 · Difficulty 18

That which only the most feared have a chance to fear.

Core
Adversary
Hallowed Archer

Ranged — Tier 4

Hit Points 3 · Difficulty 19

Spirit soldiers with sanctified bows.

Core
Adversary
Hallowed Soldier

Minion — Tier 4

Hit Points 1 · Difficulty 18

Souls of the faithful, lifted up with divine weaponry.

Core
Adversary
High Seraph

Leader — Tier 4

Hit Points 7 · Difficulty 20

A divine champion, head of a hallowed host of warriors who enforce their god’s will.

Core
Adversary
Kelir Body Cavity

Tier 4

Hit Points 6 · Difficulty 17

Body Cavity segment of Kelir, the Virulent Hate & Her Hundred, Hundred Children

Core
Adversary
Kelir Claw

Tier 4

Hit Points 5 · Difficulty 15

Claw segments of Kelir, the Virulent Hate & Her Hundred, Hundred Children

Core
Adversary
Kelir Head

Tier 4

Hit Points 4 · Difficulty 18

Head segment of Kelir, the Virulent Hate & Her Hundred, Hundred Children

Core
Adversary
Kelir Leg

Tier 4

Hit Points 3 · Difficulty 15

Leg segments of Kelir, the Virulent Hate & Her Hundred, Hundred Children

Core
Adversary
Kelir Shell

Tier 4

Hit Points 6 · Difficulty 16

Shell segment of Kelir, the Virulent Hate & Her Hundred, Hundred Children

Core
Adversary
Kelir, the Virulent Hate & Her Hundred, Hundred Children

Tier 4

Hit Points 0 · Difficulty 0

A crablike, mountainous beast whose children scurry in and around her, bringing food as tribute.

Core
Adversary
Kraken

Solo — Tier 4

Hit Points 11 · Difficulty 20

A legendary beast of the sea, bigger than the largest galleon, with sucker-laden tentacles and a terrifying maw.

Core
Adversary
Oracle of Doom

Solo — Tier 4

Hit Points 11 · Difficulty 20

A towering immortal and incarnation of fate, cursed to only see bad outcomes.

Core
Adversary
Outer Realms Abomination

Bruiser — Tier 4

Hit Points 7 · Difficulty 19

A chaotic mockery of life, constantly in flux.

Core
Adversary
Outer Realms Corrupter

Support — Tier 4

Hit Points 4 · Difficulty 19

A shifting, formless mass seemingly made of chromatic light.

Core
Adversary
Outer Realms Thrall

Minion — Tier 4

Hit Points 1 · Difficulty 17

A vaguely humanoid form stripped of memory and identity.

Core
Adversary
Perfected Zombie

Bruiser — Tier 4

Hit Points 9 · Difficulty 20

A towering, muscular zombie with magically infused strength and skill.

Core
Adversary
Volcanic Dragon: Ashen Tyrant

Solo — Tier 4

Hit Points 8 · Difficulty 18

No enemy has ever had the insolence to wound the dragon so. As the lava settles, it’s ground to ash like the dragon’s past foes.

Core
Adversary
Volcanic Dragon: Molten Scourge

Solo — Tier 4

Hit Points 7 · Difficulty 20

Enraged by their wounds, the dragon bursts into molten lava.

Core
Adversary
Volcanic Dragon: Obsidian Predator

Solo — Tier 4

Hit Points 6 · Difficulty 19

A massive winged creature with obsidian scales and impossibly sharp claws.

Core
Adversary
Zombie Legion

Horde — Tier 4 — Horde per HP: 3

Hit Points 8 · Difficulty 17

A large pack of undead, still powerful despite their rotting flesh.

Core

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