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Village ElderCore

Adversary

Social — Tier 1

An elder of a forest village who can call upon nature magic to provide for their people.

Motives and Tactics: Care for the community, judge, speak softly, uphold tradition

Difficulty

14

Hit Points

2

Stress

4

Attack Bonus

-2

Weapon

Dagger (Melee)

Damage

1d4 +2 Physical

Experiences: History +2, Nature’s Friend +3, Pillar of the Community +3

Features

Age Taught Me Well - Passive

All action rolls to deceive the Elder have disadvantage.

No Hospitality - Action

Mark a Stress to forbid any of the Elder’s allies from selling or providing comfort to a target or their allies for the next 2d6 days.

There Will Be Peace - Reaction

When a creature attacks someone within the village who the Elder can see, you can spend 2 Fear . That creature must lose all Hope, mark 2d4 Stress, and succeed on a Presence Reaction Roll (15) or fall Unconscious until 1d4 hours have passed. While Unconscious, the target can’t make action rolls, can’t speak, and automatically fails all reaction rolls. Once the Elder uses this reaction, they can never do so again.

Cards

Adversary
Village Elder

Social — Tier 1

Hit Points 2 · Difficulty 14

An elder of a forest village who can call upon nature magic to provide for their people.

Core

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