During a short rest, you or an ally can reroll a die used for a downtime action.
Once per session, when you make an action roll with Fear, you can instead change it to a roll with Hope instead.
Once per rest, you can Help an Ally traverse difficult terrain without spending a Hope.
Once per long rest, you can spend any number of Hope to give an ally the same number of Hope.
You have advantage on rolls to consort with nobles, negotiate prices, or leverage your reputation to get what you want.
You have advantage on rolls that involve the history, culture, or politics of a prominent person or place.
Record three sayings or values your upbringing instilled in you. Once per rest, when you describe how you’re embodying one of these principles through your current action, you can roll a
Once per session, you can spend a Hope to use an ally’s community ability. When you do, your ally gains a Hope.
At any point, when you’ve discovered the community you were once a part of, or have joined a new community, you can permanently trade this community card for that one instead.
You have advantage on rolls to traverse dangerous cliffs and ledges, navigate harsh environments, and use your survival knowledge.
You can sense the ebb and flow of life. When you roll with Fear, place a token on this card. You can hold a number of tokens equal to your level. Before you make an action roll, you can spend any number of these tokens to gain a +1 bonus to the roll for each token spent. At the end of each session, clear all unspent tokens.
You have advantage on rolls to negotiate with criminals, detect lies, or find a safe place to hide.
When you’re in an area with low light or heavy shadow, you have advantage on rolls to hide, investigate, or perceive details within that area.
Add a Nomadic Pack to your inventory. Once per session, you can spend a Hope to reach into this pack and pull out a mundane item that’s useful to your situation. Work with the GM to figure out what item you take out.
Once per session, when an attack would cause you to mark a Stress, you can spend a Hope instead.
Your movement is naturally silent. You have advantage on rolls to move without being heard.