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FearCore

Rule

Fear is a currency used by the GM to represent the way fate turns against the characters during the game.

Hope and Fear are currencies used by the players and the GM to represent the way fate turns for or against the characters during the game.

If you roll with Fear on your Duality Dice—meaning your Fear Die rolled higher than your Hope Die—the GM gains a Fear that they can spend on certain effects. Sometimes a Fear roll introduces other complications into a scene (even if you succeed on your roll).

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