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SlyborneCore

Being part of a slyborne community means you come from a group that operates outside the law, including all manner of criminals, grifters, and con artists.

Feature

Scoundrel

You have advantage on rolls to negotiate with criminals, detect lies, or find a safe place to hide.

Description

Being part of a slyborne community means you come from a group that operates outside the law, including all manner of criminals, grifters, and con artists. Members of slyborne communities are brought together by their disreputable goals and their clever means of achieving them. Many people in these communities have an array of unscrupulous skills: forging, thievery, smuggling, and violence. People of any social class can be slyborne, from those who have garnered vast wealth and influence to those without a coin to their name. To the outside eye, slyborne might appear to be ruffians with no loyalty, but these communities possess some of the strictest codes of honor which, when broken, can result in a terrifying end for the transgressor.

Slyborne are often calculating, clever, formidable, perceptive, shrewd, and tenacious.

Pirate Tower: A large tower sitting in the middle of the sea where pirates gather to sell stolen loot, assemble crews, and trade information about future targets. Quick Getaway: Complex counter-balanced pulley systems allow inhabitants to make a hasty retreat when the situation requires it. Gambling is a common pastime in many Slyborne communities. Games may have more than money on the line: magical items, information, and even an individual’s memories can be gambled away. Sly Five: A card game that requires deception and skill. Cheating isn’t against the rules, but those who are caught will have a finger removed - the dealer chooses which one. Sylborne markets allow criminals to fence stolen items, buy and sell contraband, and gather illicit information.

Card

Community
Slyborne
Being part of a slyborne community means you come from a group that operates outside the law, including all manner of criminals, grifters, and con artists.
Scoundrel:

You have advantage on rolls to negotiate with criminals, detect lies, or find a safe place to hide.

Paul Scott Canavan
Core

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