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Assassin PoisonerCore

Adversary

Skulk — Tier 2

A cunning scoundrel skilled in both poisons and ambushing.

Motives and Tactics: Anticipate, get paid, kill, taint food and water

Difficulty

14

Damage Thresholds

8 / 16

Hit Points

4

Stress

4

Attack Bonus

+3

Weapon

Poisoned Throwing Dagger (Close)

Damage

2d8 +1 Physical

Experiences: Intrusion +2

Features

Grindletooth Venom - Passive

Targets who mark HP from the Assassin’s attacks are Vulnerable until they clear a HP.

Out of Nowhere - Passive

The Assassin has advantage on attacks if they are Hidden .

Fumigation - Action

Drop a smoke bomb that fills the air within Close range with smoke, Dizzying all targets in this area. Dizzied targets have disadvantage on their next action roll, then clear the condition.

Cards

Adversary
Assassin Poisoner

Skulk — Tier 2

Hit Points 4 · Difficulty 14

A cunning scoundrel skilled in both poisons and ambushing.

Core

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