Assassin PoisonerCore
Adversary
Skulk — Tier 2
A cunning scoundrel skilled in both poisons and ambushing.
Motives and Tactics: Anticipate, get paid, kill, taint food and water
Difficulty
14
Damage Thresholds
8 / 16
Hit Points
4
Stress
4
Attack Bonus
+3
Weapon
Poisoned Throwing Dagger (Close)
Damage
2d8 +1 Physical
Experiences: Intrusion +2
Features
Grindletooth Venom - Passive
Targets who mark HP from the Assassin’s attacks are Vulnerable until they clear a HP.
Fumigation - Action
Drop a smoke bomb that fills the air within Close range with smoke, Dizzying all targets in this area. Dizzied targets have disadvantage on their next action roll, then clear the condition.
Cards
Comments(0)
Log in to leave a comment.
Log in
There are no comments yet