Bladed GuardCore
Adversary
Standard — Tier 1
An armored guard bearing a sword and shield painted in the settlement’s colors.
Motives and Tactics: Arrest, close gates, make it through the day, pin down
Difficulty
12
Damage Thresholds
5 / 9
Hit Points
5
Stress
2
Attack Bonus
+1
Weapon
Longsword (Melee)
Damage
1d6 +1 Physical
Experiences: Local Knowledge +3
Features
Shield Wall - Passive
A creature who tries to move within Very Close range of the Guard must succeed on an Agility Roll. If additional Bladed Guards are standing in a line alongside the first, and each is within Melee range of another guard in the line, the Difficulty increases by the total number of guards in that line.
Detain - Action
Make an attack against a target within Very Close range. On a success, mark a Stress to Restrain the target until they break free with a successful attack, Finesse Roll, or Strength Roll.
Cards
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