Minor Fire ElementalCore
Solo — Tier 1
A living flame the size of a large bonfire.
Motives and Tactics: Encircle enemies, grow in size, intimidate, start fires
Difficulty
Damage Thresholds
Hit Points
Stress
Attack Bonus
Weapon
Damage
Features
The Elemental can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
Mark a Stress to choose a point within Far range. The ground within Very Close range of that point immediately bursts into flames. All creatures within this area must make an Agility Reaction Roll. Targets who fail take
Three times per scene, when the Elemental moves onto objects that are highly flammable, consume them to clear a HP or a Stress.
When the Elemental makes a successful attack against a PC, you gain a Fear.
Cards
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