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Dire WolfCore

Adversary

Skulk — Tier 1

A large wolf with menacing teeth, seldom encountered alone.

Motives and Tactics: Defend territory, harry, protect pack, surround, trail

Difficulty

12

Damage Thresholds

5 / 9

Hit Points

4

Stress

3

Attack Bonus

+2

Weapon

Claws (Melee)

Damage

1d6 +2 Physical

Experiences: Keen Senses +3

Features

Pack Tactics - Passive

If the Wolf makes a successful standard attack and another Dire Wolf is within Melee range of the target, deal 1d6+5 physical damage instead of their standard damage and you gain a Fear.

Hobbling Strike - Action

Mark a Stress to make an attack against a target within Melee range. On a success, deal 3d4+10 direct physical damage and make them Vulnerable until they clear at least 1 HP.

Cards

Adversary
Dire Wolf

Skulk — Tier 1

Hit Points 4 · Difficulty 12

A large wolf with menacing teeth, seldom encountered alone.

Core

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