GorgonCore
Solo — Tier 2
A snake-headed, scaled humanoid with a gilded bow, enraged that their peace has been disturbed.
Motives and Tactics: Corner, hit-and-run, petrify, seek vengeance
Difficulty
Damage Thresholds
Hit Points
Stress
Attack Bonus
Weapon
Damage
Experiences: Stealth +3
Features
The Gorgon can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
When the Gorgon makes a successful standard attack, the target Glows until the end of the scene and can’t become Hidden . Attack rolls made against a Glowing target have advantage.
Make an attack roll against a target within Melee range using the Gorgon’s protective snakes. On a success, mark a Stress to deal
When the Gorgon takes damage from an attack within Close range, you can spend a Fear to force the attacker to make an Instinct Reaction Roll. On a failure, they begin to turn to stone, marking a HP and starting a Petrification Countdown (4). This countdown ticks down when the Gorgon is attacked. When it triggers, the target must make a death move. If the Gorgon is defeated, all petrification countdowns end.
When the Gorgon makes a successful attack against a PC, you gain a Fear.
Cards
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