English
Русский

Oracle of DoomCore

Adversary

Solo — Tier 4

A towering immortal and incarnation of fate, cursed to only see bad outcomes.

Motives and Tactics: Change environment, condemn, dishearten, toss aside

Difficulty

20

Damage Thresholds

38 / 68

Hit Points

11

Stress

10

Attack Bonus

+8

Weapon

Psychic Attack (Far)

Damage

4d8 +9 Magical

Experiences: Boundless Knowledge +4

Features

Terrifying - Passive

When the Oracle makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

Walls Closing In - Passive

When a creature rolls a failure while within Very Far range of the Oracle, they must mark a Stress .

Pronounce Fate - Action

Spend a Fear to present a target within Far range with a vision of their personal nightmare. The target must make a Knowledge Reaction Roll. On a failure, they lose all Hope and take 2d20+4 direct magic damage. On a success, they take half damage and lose a Hope.

Summon Tormentors - Action

Once per day, spend 2 Fear to summon 2d4 Tier 2 or below Minions relevant to one of the PC’s personal nightmares. They appear at Close range relative to that PC.

Ominous Knowledge - Reaction

When the Oracle sees a mortal creature, they instantly know one of their personal nightmares.

Vengeful Fate - Reaction

When the Oracle marks HP from an attack within Very Close range, you can mark a Stress to knock the attacker back to Far range and deal 2d10+4 physical damage.

Cards

Adversary
Oracle of Doom

Solo — Tier 4

Hit Points 11 · Difficulty 20

A towering immortal and incarnation of fate, cursed to only see bad outcomes.

Core

Comments(0)

There are no comments yet

Selector

Adversary
Ancestry
Beastform
Campaign Frame
Character
Class
Community
Domain
Domain Card
Environment
Equipment
Guide
Rule
Subclass
Transformation
News
Media
Image
File

Adversaries

Ancestries

Beastforms

Campaign Frames

Characters

Classes

Communities

Domains

Domain Cards

Environments

Equipment

Guides

Rules

Subclasses

Transformations

News

Media

Images

Files