Outer Realms AbominationCore
Bruiser — Tier 4
A chaotic mockery of life, constantly in flux.
Motives and Tactics: Demolish, devour, undermine
Difficulty
Damage Thresholds
Hit Points
Stress
Attack Bonus
Weapon
Damage
Features
When the Abomination attacks, roll
When a target takes damage from the Abomination, they must make an Instinct Reaction Roll. On a failure, they gain disadvantage on their next action roll and you gain a Fear.
Spend a Fear to rattle the edges of reality within Far range of the Abomination. All targets within that area must succeed on a Knowledge Reaction Roll or become Unstuck from reality until the end of the scene. When an Unstuck target spends Hope or marks Armor Slots, HP, or Stress, they must double the amount spent or marked.
When the Abomination takes damage, reduce it by
Cards
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