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MonarchCore

Adversary

Social — Tier 3

The sovereign ruler of a nation, wreathed in the privilege of tradition and wielding unmatched power in their domain.

Motives and Tactics: Control vassals, destroy rivals, forge a legacy

Difficulty

16

Damage Thresholds

16 / 32

Hit Points

6

Stress

5

Attack Bonus

0

Weapon

Warhammer (Melee)

Damage

3d6 +3 Physical

Experiences: History +3, Nobility +3

Features

Execute Them! - Action

Spend a Fear per PC in the party to have the group condemned for crimes real or imagined. A PC who succeeds on a Presence Roll can demand trial by combat or another special form of trial.

Crownsguard - Action

Once per scene, mark a Stress to summon six Tier 3 Minions, who appear at Close range to enforce the Monarch’s will.

Casus Belli - Reaction

Long-Term Countdown (8). Spend a Fear to activate after the Monarch’s desire for war is first revealed. When it triggers, the Monarch has a reason to rally the nation to war and the support to act on that reason. You gain 1d4 Fear.

Cards

Adversary
Monarch

Social — Tier 3

Hit Points 6 · Difficulty 16

The sovereign ruler of a nation, wreathed in the privilege of tradition and wielding unmatched power in their domain.

Core

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