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Tiny Green OozeCore

Adversary

Skulk — Tier 1

A small moving mound of translucent green slime.

Motives and Tactics: Camouflage, creep up

Difficulty

14

Hit Points

2

Stress

1

Attack Bonus

-1

Weapon

Ooze Appendage (Melee)

Damage

1d4 +1 Magical

Feature

Acidic Form - Passive

When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.

Cards

Adversary
Tiny Green Ooze

Skulk — Tier 1

Hit Points 2 · Difficulty 14

A small moving mound of translucent green slime.

Core

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