Merchant BaronCore
Adversary
Social — Tier 2
An accomplished merchant with a large operation under their command.
Motives and Tactics: Abuse power, gather resources, mobilize minions
Difficulty
15
Damage Thresholds
9 / 19
Hit Points
5
Stress
3
Attack Bonus
-2
Weapon
Rapier (Melee)
Damage
1d6 +2 Physical
Experiences: Nobility +2, Trade +2
Features
Everyone Has a Price - Action
Spend a Fear to offer a target a dangerous bargain for something they want or need. If used on a PC, they must make a Presence Reaction Roll (17). On a failure, they must mark 2 Stress or take the deal.
Cards
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