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Young Ice DragonCore

Adversary

Solo — Tier 3

A glacier-blue dragon with four powerful limbs and frost-tinged wings.

Motives and Tactics: Avalanche, defend lair, fly, freeze, defend what is mine, maul

Difficulty

18

Damage Thresholds

21 / 41

Hit Points

10

Stress

6

Attack Bonus

+7

Weapon

Bite and Claws (Close)

Damage

4d10 Physical

Experiences: Protect What Is Mine +3

Features

Relentless (3) - Passive

The Dragon can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.

Rend and Crush - Passive

If a target damaged by the Dragon doesn’t mark an Armor Slot to reduce the damage, they must mark a Stress .

No Hope - Passive

When a PC rolls with Fear while within Far range of the Dragon, they lose a Hope.

Blizzard Breath - Action

Spend 2 Fear to release an icy whorl in front of the Dragon within Close range. All targets in this area must make an Agility Reaction Roll. Targets who fail take 4d6+5 magic damage and are Restrained by ice until they break free with a successful Strength Roll. Targets who succeed must mark 2 Stress or take half damage.

Avalanche - Action

Spend a Fear to have the Dragon unleash a huge downfall of snow and ice, covering all other creatures within Far range. All targets within this area must succeed on an Instinct Reaction Roll or be buried in snow and rocks, becoming Vulnerable until they dig themselves out from the debris. For each PC that fails the reaction roll, you gain a Fear.

Frozen Scales - Reaction

When a creature makes a successful attack against the Dragon from within Very Close range, they must mark a Stress and become Chilled until their next rest or they clear a Stress. While they are Chilled, they have disadvantage on attack rolls.

Momentum - Reaction

When the Dragon makes a successful attack against a PC, you gain a Fear.

Cards

Adversary
Young Ice Dragon

Solo — Tier 3

Hit Points 10 · Difficulty 18

A glacier-blue dragon with four powerful limbs and frost-tinged wings.

Core

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