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Minotaur WreckerCore

Adversary

Bruiser — Tier 2

A massive bull-headed firbolg with a quick temper.

Motives and Tactics: Consume, gore, navigate, overpower, pursue

Difficulty

16

Damage Thresholds

14 / 27

Hit Points

7

Stress

5

Attack Bonus

+2

Weapon

Battleaxe (Very Close)

Damage

2d8 +5 Physical

Experiences: Navigation +2

Features

Ramp Up - Passive

You must spend a Fear to spotlight the Minotaur. While spotlighted, they can make their standard attack against all targets within range.

Charging Bull - Action

Mark a Stress to charge through a group within Close range and make an attack against all targets in the Minotaur’s path. Targets the Minotaur succeeds against take 2d6+8 physical damage and are knocked back to Very Far range. If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine the damage).

Gore - Action

Make an attack against a target within Very Close range, moving the Minotaur into Melee range of them. On a success, deal 2d8 direct physical damage.

Cards

Adversary
Minotaur Wrecker

Bruiser — Tier 2

Hit Points 7 · Difficulty 16

A massive bull-headed firbolg with a quick temper.

Core

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