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Vault Guardian SentinelCore

Adversary

Bruiser — Tier 3

A dust-covered golden construct with boxy limbs and a huge mace for a hand.

Motives and Tactics: Destroy at any cost, expunge, protect

Difficulty

17

Damage Thresholds

21 / 40

Hit Points

6

Stress

3

Attack Bonus

+3

Weapon

Charged Mace (Very Close)

Damage

2d12 +1 Physical

Features

Kinetic Slam - Passive

Targets who take damage from the Sentinel’s standard attack are knocked back to Very Close range.

Box In - Action

Mark a Stress to choose a target within Very Close range to focus on. That target has disadvantage on attack rolls when they’re within Very Close range of the Sentinel. The Sentinel can only focus on one target at a time.

Mana Bolt - Action

Spend a Fear to lob explosive magic at a point within Far range. All targets within Very Close range of that point must make an Agility Reaction Roll. Targets who fail take 2d8+20 magic damage and are knocked back to Close range. Targets who succeed take half damage and aren’t knocked back.

Momentum - Reaction

When the Sentinel makes a successful attack against a PC, you gain a Fear.

Cards

Adversary
Vault Guardian Sentinel

Bruiser — Tier 3

Hit Points 6 · Difficulty 17

A dust-covered golden construct with boxy limbs and a huge mace for a hand.

Core

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