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Kelir ClawCore

Adversary

Tier 4

Claw segments of Kelir, the Virulent Hate & Her Hundred, Hundred Children

Difficulty

15

Hit Points

5

Stress

0

Attack Bonus

+5

Weapon

Pincer (Very Close)

Damage

3d20 +8 Physical

Features

Strike (Very Close) - Passive

The Claws are immune to damage from attacks not made within Very Close range.

Sever Hope - Action

Make a standard attack against a PC. On a success, mark a Stress to cause the target to lose 1d4 Hope. Gain as many Fear as the Hope lost.

Grab & Hurl - Action

Make a standard attack against a target. On a success, instead of dealing damage, hurl the target within Far range in any direction. They must succeed on an Agility Reaction Roll or suffer 3d20 physical damage from the fall.

Cards

Adversary
Kelir Claw

Tier 4

Hit Points 5 · Difficulty 15

Claw segments of Kelir, the Virulent Hate & Her Hundred, Hundred Children

Core

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