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GlitterwyrmCore

Adversary

Skulk — Tier 2

A wyvern covered in mirror-like scales of ice.

Motives and Tactics: Ambush, feed, hibernate, hit-and-run

Difficulty

14

Damage Thresholds

9 / 18

Hit Points

5

Stress

4

Attack Bonus

+2

Weapon

Bite (Very Close)

Damage

2d8 +3 Physical

Experiences: Aerial Predator +2, Keen Vision +3

Features

Arctic Avian - Passive

While flying, the Glitterwyrm can move up to Far range.

Reflective Scales - Passive

Creatures who aren’t within Very Close range of the Glitterwyrm have disadvantage on attacks against them.

Swift Claws - Action

Mark a Stress to choose a point within Far range. The Glitterwyrm moves to that point and makes an attack against a target within Very Close range. On a success, deal 2d10+5 physical damage and the target must succeed on a Strength Reaction Roll or be knocked back to Close range.

Icicle Barb - Action

Spend a Fear to make an attack against a group within Close range. Targets the Glitterwyrm succeeds against take 2d4 physical damage and become Restrained by the barbs until they break free with a successful Finesse Roll.

Cards

Adversary
Glitterwyrm

Skulk — Tier 2

Hit Points 5 · Difficulty 14

A wyvern covered in mirror-like scales of ice.

Core

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