Masked ThiefCore
Adversary
Skulk — Tier 2
A cunning thief with acrobatic skill and a flair for the dramatic.
Motives and Tactics: Evade, hide, pilfer, profit
Difficulty
14
Damage Thresholds
8 / 17
Hit Points
4
Stress
5
Attack Bonus
+3
Weapon
Backsword (Melee)
Damage
2d8 +3 Physical
Experiences: Acrobatics +3
Features
Quick Hands - Action
Make an attack against a target within Melee range. On a success, deal
Escape Plan - Action
Mark a Stress to reveal a snare trap set anywhere on the battlefield by the Thief. All targets within Very Close range of the trap must succeed on an Agility Reaction Roll (13) or be pulled off their feet and suspended upside down. A target is Restrained and Vulnerable until they break free, ending both conditions, with a successful Finesse or Strength Roll (13).
Cards
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