Cult InitiateCore
Adversary
Minion — Tier 2
A low-ranking cultist in simple robes, eager to gain power.
Motives and Tactics: Follow orders, gain power, seek forbidden knowledge
Difficulty
13
Hit Points
1
Stress
1
Attack Bonus
0
Weapon
Ritual Dagger (Melee)
Damage
5 Physical
Features
Minion (6) - Passive
The Initiate is defeated when they take any damage. For every 6 damage a PC deals to the Initiate, defeat an additional Minion within range the attack would succeed against.
Group Attack - Action
Spend a Fear to choose a target and spotlight all Cult Initiates within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.
Cards
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