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Failed ExperimentCore

Adversary

Standard — Tier 2

A magical necromantic experiment gone wrong, leaving them warped and ungainly.

Motives and Tactics: Devour, hunt, track

Difficulty

13

Damage Thresholds

12 / 23

Hit Points

3

Stress

3

Attack Bonus

+1

Weapon

Bite and Claw (Melee)

Damage

2d6 +5 Physical

Experiences: Copycat +3

Features

Warped Fortitude - Passive

The Experiment is resistant to physical damage.

Overwhelm - Passive

When a target the Experiment attacks has other adversaries within Very Close range, the Experiment deals double damage.

Lurching Lunge - Action

Mark a Stress to spotlight the Experiment as an additional GM move instead of spending Fear.

Cards

Adversary
Failed Experiment

Standard — Tier 2

Hit Points 3 · Difficulty 13

A magical necromantic experiment gone wrong, leaving them warped and ungainly.

Core

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