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ResistanceCore

Rule

When a creature has resistance to a damage type, they halve damage of that type before comparing it to their damage thresholds.

Some abilities, spells, items, and other effects grant resistance that reduces damage, or immunity that prevents it. If the text doesn’t specify whether resistance or immunity applies to physical or magic damage, the effect applies to both.

When a creature has resistance to a damage type, they halve damage of that type before comparing it to their damage thresholds. For example, when your character deals 26 physical damage to a creature with physical resistance, the creature only takes 13 physical damage.

If multiple features grant the same kind of resistance, they only count as one source of resistance. For example, if two different spells both provide a character resistance to physical damage, incoming damage is still only halved.

If your character has resistance or immunity plus another way to reduce damage (such as marking an Armor Slot), apply the resistance or immunity first. You can then use other methods to reduce the damage further. If an attack deals both physical and magic damage, you can only benefit from resistance or immunity if you are resistant or immune to both damage types.

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