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Cave OgreCore

Adversary

Solo — Tier 1

A massive humanoid who sees all sapient life as food.

Motives and Tactics: Bite off heads, feast, rip limbs, stomp, throw enemies

Difficulty

13

Damage Thresholds

8 / 15

Hit Points

8

Stress

3

Attack Bonus

+1

Weapon

Club (Very Close)

Damage

1d10 +2 Physical

Experiences: Throw +2

Features

Ramp Up - Passive

You must spend a Fear to spotlight the Ogre. While spotlighted, they can make their standard attack against all targets within range.

Bone Breaker - Passive

The Ogre’s attacks deal direct damage.

Hail of Boulders - Action

Mark a Stress to pick up heavy objects and throw them at all targets in front of the Ogre within Far range. Make an attack against these targets. Targets the Ogre succeeds against take 1d10+2 physical damage. If they succeed against more than one target, you gain a Fear.

Rampaging Fury - Reaction

When the Ogre marks 2 or more HP, they can rampage. Move the Ogre to a point within Close range and deal 2d6+3 direct physical damage to all targets in their path.

Cards

Adversary
Cave Ogre

Solo — Tier 1

Hit Points 8 · Difficulty 13

A massive humanoid who sees all sapient life as food.

Core

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