SpellbladeCore
Adversary
Leader — Tier 1
A mercenary combining swordplay and magic to deadly effect.
Motives and Tactics: Blast, command, endure
Difficulty
14
Damage Thresholds
8 / 14
Hit Points
6
Stress
3
Attack Bonus
+3
Weapon
Empowered Longsword (Melee)
Damage
1d8 +4 Any
Experiences: Magical Knowledge +2
Features
Arcane Steel - Passive
Damage dealt by the Spellblade’s standard attack is considered both physical and magic.
Suppressing Blast - Action
Mark a Stress and target a group within Far range. All targets must succeed on an Agility Reaction Roll or take
Move as a Unit - Action
Spend 2 Fear to spotlight up to five allies within Far range.
Momentum - Reaction
When the Spellblade makes a successful attack against a PC, you gain a Fear.
Cards
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