Cult FangCore
Adversary
Skulk — Tier 2
A professional killer-turned-cultist.
Motives and Tactics: Capture sacrifices, isolate prey, rise in the ranks
Difficulty
15
Damage Thresholds
9 / 17
Hit Points
4
Stress
4
Attack Bonus
+2
Weapon
Long Knife (Melee)
Damage
2d8 +4 Physical
Features
Shadow’s Embrace - Passive
The Fang can climb and walk on vertical surfaces. Mark a Stress to move from one shadow to another within Far range.
Pick Off the Straggler - Action
Mark a Stress to cause a target within Melee range to make an Instinct Reaction Roll. On a failure, the target must mark 2 Stress and is teleported with the Fang to a shadow within Far range, making them temporarily Vulnerable . On a success, the target must mark a Stress.
Cards
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