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Cult FangCore

Adversary

Skulk — Tier 2

A professional killer-turned-cultist.

Motives and Tactics: Capture sacrifices, isolate prey, rise in the ranks

Difficulty

15

Damage Thresholds

9 / 17

Hit Points

4

Stress

4

Attack Bonus

+2

Weapon

Long Knife (Melee)

Damage

2d8 +4 Physical

Features

Shadow’s Embrace - Passive

The Fang can climb and walk on vertical surfaces. Mark a Stress to move from one shadow to another within Far range.

Pick Off the Straggler - Action

Mark a Stress to cause a target within Melee range to make an Instinct Reaction Roll. On a failure, the target must mark 2 Stress and is teleported with the Fang to a shadow within Far range, making them temporarily Vulnerable . On a success, the target must mark a Stress.

Cards

Adversary
Cult Fang

Skulk — Tier 2

Hit Points 4 · Difficulty 15

A professional killer-turned-cultist.

Core

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