Head VampireCore
Adversary
Leader — Tier 3
A captivating undead dressed in aristocratic finery.
Motives and Tactics: Create thralls, charm, command, fly, intimidate
Difficulty
17
Damage Thresholds
22 / 42
Hit Points
6
Stress
6
Attack Bonus
+5
Weapon
Rapier (Melee)
Damage
2d20 +4 Physical
Experiences: Aristocrat +3
Features
Terrifying - Passive
Look into My Eyes - Passive
A creature who moves into Melee range of the Vampire must make an Instinct Reaction Roll. On a failure, you gain
Feed on Followers - Action
When the Vampire is within Melee range of an ally, they can cause the ally to mark a HP. The Vampire then clears a HP.
The Hunt Is On - Action
Spend 2 Fear to summon
Lifesuck - Reaction
When the Vampire is spotlighted, roll a
Cards
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