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Red OozeCore

Adversary

Skulk — Tier 1

A moving mound of translucent flaming red slime.

Motives and Tactics: Camouflage, consume and multiply, ignite, start fires

Difficulty

10

Damage Thresholds

6 / 11

Hit Points

5

Stress

3

Attack Bonus

+1

Weapon

Ooze Appendage (Melee)

Damage

1d8 +3 Magical

Experiences: Camouflage +3

Features

Creeping Fire - Passive

The Ooze can only move within Very Close range as their normal movement. They light any flammable object they touch on fire.

Ignite - Action

Make an attack against a target within Very Close range. On a success, the target takes 1d8 magic damage and is Ignited until they’re extinguished with a successful Finesse Roll (14). While Ignited, the target takes 1d4 magic damage when they make an action roll.

Split - Reaction

When the Ooze has 3 or more HP marked, you can spend a Fear to split them into two Tiny Red Oozes (with no marked HP or Stress). Immediately spotlight both of them.

Cards

Adversary
Red Ooze

Skulk — Tier 1

Hit Points 5 · Difficulty 10

A moving mound of translucent flaming red slime.

Core

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