Glass SnakeCore
Standard — Tier 1
A clear serpent with a massive head that leaves behind a glass shard trail wherever they go.
Motives and Tactics: Climb, feed, keep distance, scare
Difficulty
Damage Thresholds
Hit Points
Stress
Attack Bonus
Weapon
Damage
Features
After a successful attack against the Snake within Melee range, the attacker must mark an Armor Slot. If they can’t mark an Armor Slot, they must mark an HP
Mark a Stress to make an attack against all targets within Very Close range. Targets the Snake succeeds against take
Spend a Fear to introduce a
Cards
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