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Forest DruidCore

Adversary

Support — Tier 1

A reclusive wanderer who understands the speech of beast and leaf.

Motives and Tactics: Call upon nature, leave no trace, protect the woods at all costs

Difficulty

11

Damage Thresholds

6 / 10

Hit Points

4

Stress

5

Attack Bonus

0

Weapon

Oak Staff (Melee)

Damage

1d4 +2 Magical

Experiences: Animal Knowledge +2, Lay of the Land +3

Features

Calm of the Vale - Action

Mark a Stress to end the effect of a spell or clear any condition affecting the Druid or an ally they can see within Very Close range.

Deafening Whisper - Action

Mark a Stress to call on the winds in the canopy. A target within Close range must succeed on an Instinct Reaction Roll or the whistling wind fills their ears. The target is unable to hear anything besides the wind, must mark a Stress, and is Vulnerable until they clear a Stress.

Overgrowth - Action

Spend a Fear and choose a point within Far range. Brambles and thorns erupt from the ground, filling an area within Close range of that point. A creature who enters that area or tries to move through it takes 2d6+3 physical damage and must succeed on an Agility Reaction Roll or become Restrained until they succeed on a Finesse Roll or the Druid takes Severe damage.

Cards

Adversary
Forest Druid

Support — Tier 1

Hit Points 4 · Difficulty 11

A reclusive wanderer who understands the speech of beast and leaf.

Core

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