Minor Chaos ElementalCore
Adversary
Solo — Tier 1
A coruscating mass of uncontrollable magic.
Motives and Tactics: Confound, destabilize, transmogrify
Difficulty
14
Damage Thresholds
7 / 14
Hit Points
7
Stress
3
Attack Bonus
+3
Weapon
Warp Blast (Close)
Damage
1d12 +6 Magical
Features
Arcane Form - Passive
The Elemental is resistant to magic damage.
Sickening Flux - Action
Mark a HP to force all targets within Close range to mark a Stress and become Vulnerable until their next rest or they clear a HP.
Remake Reality - Action
Spend a Fear to transform the area within Very Close range into a different biome. All targets within this area take
Magical Reflection - Reaction
When the Elemental takes damage from an attack within Close range, deal an amount of damage to the attacker equal to half the damage they dealt.
Momentum - Reaction
When the Elemental makes a successful attack against a PC, you gain a Fear.
Cards
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