Spectral CaptainCore
Adversary
Leader — Tier 2
A ghostly commander leading their troops beyond death.
Motives and Tactics: Move through solid objects, rally troops, rehash old battles
Difficulty
16
Damage Thresholds
13 / 26
Hit Points
6
Stress
4
Attack Bonus
+3
Weapon
Longbow (Far)
Damage
2d10 +3 Physical
Experiences: Ancient Knowledge +3
Features
Ghost - Passive
The Captain has resistance to physical damage. Mark a Stress to move up to Close range through solid objects.
Unending Battle - Action
Spend 2 Fear to return up to
Hold Fast - Reaction
When the Captain’s Spectral allies are forced to make a reaction roll, you can mark a Stress to give those allies a +2 bonus to the roll.
Momentum - Reaction
When the Captain makes a successful attack against a PC, you gain a Fear.
Cards
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