KrakenCore
Solo — Tier 4
A legendary beast of the sea, bigger than the largest galleon, with sucker-laden tentacles and a terrifying maw.
Motives and Tactics: Consume, crush, drown, grapple
Difficulty
Damage Thresholds
Hit Points
Stress
Attack Bonus
Weapon
Damage
Experiences: Swimming +3
Features
The Kraken can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
Make an attack roll against a target within Close range. On a success, mark a Stress to grab them with a tentacle and drag them beneath the water. The target is Restrained and Vulnerable until they break free with a successful Strength Roll or the Kraken takes Major or greater damage. While Restrained and Vulnerable in this way, a target must mark a Stress when they make an action roll.
Spend a Fear to spew a line of boiling water at any number of targets in a line up to Far range. All targets must succeed on an Agility Reaction Roll or take
When the Kraken makes a successful attack against a PC, you gain a Fear.
Cards
Comments(0)
Log in to leave a comment.
Log in
There are no comments yet