SharkCore
Adversary
Bruiser — Tier 2
A large aquatic predator, always on the move.
Motives and Tactics: Find the blood, isolate prey, target the weak
Difficulty
14
Damage Thresholds
14 / 28
Hit Points
7
Stress
3
Attack Bonus
+2
Weapon
Toothy Maw (Very Close)
Damage
2d12 +1 Physical
Experiences: Sense of Smell +3
Features
Terrifying - Passive
Rending Bite - Passive
When the Shark makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.
Cards
Comments(0)
Log in to leave a comment.
Log in
There are no comments yet