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Archer SquadronCore

Adversary

Horde — Tier 2 — Horde per HP: 2

A group of trained archers bearing massive bows.

Motives and Tactics: Stick together, survive, volley fire

Difficulty

13

Damage Thresholds

8 / 16

Hit Points

4

Stress

3

Attack Bonus

0

Weapon

Longbow (Far)

Damage

2d6 +3 Physical

Features

Horde (1d6+3) - Passive

When the Squadron has marked half or more of their HP, their standard attack deals 1d6+3 physical damage instead.

Focused Volley - Action

Spend a Fear to target a point within Far range. Make an attack with advantage against all targets within Close range of that point. Targets the Squadron succeeds against take 1d10+4 physical damage.

Suppressing Fire - Action

Mark a Stress to target a point within Far range. Until the next roll with Fear, a creature who moves within Close range of that point must make an Agility Reaction Roll. On a failure, they take 2d6+3 physical damage. On a success, they take half damage.

Cards

Adversary
Archer Squadron

Horde — Tier 2 — Horde per HP: 2

Hit Points 4 · Difficulty 13

A group of trained archers bearing massive bows.

Core

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