HydraCore
Adversary
Solo — Tier 3
A quadrupedal scaled beast with multiple long-necked heads, each filled with menacing fangs.
Motives and Tactics: Devour, regenerate, terrify
Difficulty
18
Damage Thresholds
19 / 35
Hit Points
10
Stress
5
Attack Bonus
+3
Weapon
Bite (Close)
Damage
2d12 +2 Physical
Features
Many-Headed Menace - Passive
The Hydra begins with three heads and can have up to five. When the Hydra takes Major or greater damage, they lose a head.
Relentless (X) - Passive
The Hydra can be spotlighted X times per GM turn, where X is the Hydra’s number of heads. Spend Fear as usual to spotlight them.
Regeneration - Action
If the Hydra has any marked HP, spend a Fear to clear a HP and grow two heads.
Cards
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