English
Русский

GoblinCore

Goblins are small humanoids easily recognizable by their large eyes and massive membranous ears.

Features

Surefooted

You ignore disadvantage on Agility Rolls.

Danger Sense

Once per rest, mark a Stress to force an adversary to reroll an attack against you or an ally within Very Close range.

Description

With keen hearing and sharp eyesight, they perceive details both at great distances and in darkness, allowing them to move through less-optimal environments with ease. Their skin and eye colors are incredibly varied, with no one hue, either vibrant or subdued, more dominant than another. A typical goblin stands between 3 feet and 4 feet tall, and each of their ears is about the size of their head. Goblins are known to use ear positions to very specific effect when communicating nonverbally. A goblin’s lifespan is roughly 100 years, and many maintain their keen hearing and sight well into advanced age.

It’s common for Goblins to adorn their ears with accessories, piercings, and modifications. Many Goblins establish entire languages based on the movements and position of their ears. Goblin eyes are quite large. Many Goblins don’t have visible sclera. Goblins can have a variety of skin tones

Card

Ancestry
Goblin
Goblins are small humanoids easily recognizable by their large eyes and massive membranous ears.
Surefooted:

You ignore disadvantage on Agility Rolls.

Danger Sense:

Once per rest, mark a Stress to force an adversary to reroll an attack against you or an ally within Very Close range.

Anthony Jones
Core

Comments(0)

There are no comments yet

Selector

Adversary
Ancestry
Beastform
Campaign Frame
Character
Class
Community
Domain
Domain Card
Environment
Equipment
Guide
Rule
Subclass
Transformation
News
Media
Image
File

Adversaries

Ancestries

Beastforms

Campaign Frames

Characters

Classes

Communities

Domains

Domain Cards

Environments

Equipment

Guides

Rules

Subclasses

Transformations

News

Media

Images

Files