English
Русский

BrawlerHope & Fear

Experts in unarmed combat, brawlers hone their bodies into lethal weapons using impressive physical prowess. Whether they learned in a structured school environment or picked up their skills one fight at a time, the process is always rigorous, with brawlers developing their body and mind to work as one.

Domains

Valor
Bone

Hit Points

6

Evasion

10

Features

Staggering Strike

Spend 3 Hope when you succeed on an attack to temporarily Stagger your target and force them to mark a Stress. While Staggered, they have disadvantage on attack rolls.

I am the Weapon

While you don’t have any equipped weapons:

  • You gain +1 bonus to Evasion.
  • Your unarmed strikes are considered a Melee weapon, use the trait of your choice, and deal d8+d6 phy damage using your Proficiency.
Combo Strikes

After making a damage roll with a Melee weapon but before dealing that damage to the target, mark a Stress to start a combo strike. When you do, roll a Combo Die and note its value. Then, roll another Combo Die again. If the value of the second roll is equal to or greater than your first roll, continue rolling until the latest Combo Die’s roll is less than the roll that preceeded it. Total all rolled values and add that amount to your weapon’s damage. These values cannot be adjusted by features that affect damage dice.

Your Combo Die starts as a d4. When you level up, once per tier you may use one of your advancement options to increase your Combo Die instead.

Subclasses

Juggernaut

Brawler
Juggernaut
Foundation
Powerhouse:

Increase the d8 damage dice for your unarmed attack to d10s. Additionally, you can mark a Stress to target two creatures within Melee range with a single attack roll.

Overwhelm:

On a successful attack, you can spend a Hope to force the target to mark a Stress or to throw them within Close range.

Hope & Fear
Brawler
Juggernaut
Specialization
Rugged:

Gain a permanent +3 bonus to your Severe damage threshold. Additionally, your “Powerhouse” feature can target three creatures instead of two.

Eye for an Eye:

When you mark more than one Hit Point from an attack in melee range, the attacker must make a Reaction Roll (13). On a failure, once per rest, they immediately mark the same number of Hit Points in return.

Hope & Fear
Brawler
Juggernaut
Mastery
Pummeljoy:

When you critically succeed on a weapon attack in Melee range, you gain an additional Hope, clear an additional Stress, and gain a +1 bonus to your Proficiency for the attack.

Not Done Yet:

When you mark more than one HP from an attack, you may gain a Hope or clear a Stress.

Hope & Fear

Martial Artist

Brawler
Martial Artist
Foundation
Martial Form:

Take the Martial Form sheet. You start with two martial stances from Tier 1. When you reach a new tier, take two additional stances at your tier or lower.

Focus:

During a rest, roll a number of d6s equal to your Instinct and place a number of Focus tokens equal to the highest value rolled on this card. Spend a Focus to shift into a stance until you you take Severe damage, the scene ends, you mark your last Hit Point, or you shift into another stance.

Hope & Fear
Brawler
Martial Artist
Specialization
Keen Defenses:

When you are targeted by an attack, you can spend a Focus to give the attack roll disadvantage.

Spirit Blast:

Spend a Focus to make an Instinct Roll against an adversary within Close range. On a success, you deal d20+3 magic damage using your Proficiency and you can spend an additional Focus to make them temporarily Vulnerable.

Hope & Fear
Brawler
Martial Artist
Mastery
Limit Breaker:

Once per rest, you can perform an unbelievable feat such as running across water, leaping between distant rooftops, or scaling the side of a building without needing to roll. When you do, gain a Hope and clear a Stress.

Hope & Fear

Class Items

Recieve one of following items at character creation.

  • Hand wraps from a mentor
  • A book about your secret hobby

Background Questions

Answer any of the following background questions. You can also create your own questions.

  • Where did you spend time during your formative years that taught you, directly or indirectly, how to fight in the style you use?
  • What group or organization that has always had your back, and how did you get in their good graces?
  • Who did you lose to long ago that you are desperate for a rematch against?

Connection Questions

Ask your fellow players one of the following questions for their characters to answer, or create your own questions.

  • What is one thing we’re both afraid of?
  • I rely on your for something important during our travels together. What is it and how do you feel about it?
  • I still haven't forgiven you for something you said to me. What was it and why did you say it?

Comments(0)

There are no comments yet

Selector

Adversary
Ancestry
Beastform
Campaign Frame
Character
Class
Community
Domain
Domain Card
Environment
Equipment
Guide
Rule
Subclass
Transformation
News
Media
Image
File

Adversaries

Ancestries

Beastforms

Campaign Frames

Characters

Classes

Communities

Domains

Domain Cards

Environments

Equipment

Guides

Rules

Subclasses

Transformations

News

Media

Images

Files