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JuggernautHope & Fear

Subclass — Brawler

Class

Brawler

Foundation Features

Powerhouse

Increase the d8 damage dice for your unarmed attack to d10s. Additionally, you can mark a Stress to target two creatures within Melee range with a single attack roll.

Overwhelm

On a successful attack, you can spend a Hope to force the target to mark a Stress or to throw them within Close range.

Specialization Features

Rugged

Gain a permanent +3 bonus to your Severe damage threshold. Additionally, your “Powerhouse” feature can target three creatures instead of two.

Eye for an Eye

When you mark more than one Hit Point from an attack in melee range, the attacker must make a Reaction Roll (13). On a failure, once per rest, they immediately mark the same number of Hit Points in return.

Mastery Features

Pummeljoy

When you critically succeed on a weapon attack in Melee range, you gain an additional Hope, clear an additional Stress, and gain a +1 bonus to your Proficiency for the attack.

Not Done Yet

When you mark more than one HP from an attack, you may gain a Hope or clear a Stress.

Cards

Brawler
Juggernaut
Foundation
Powerhouse:

Increase the d8 damage dice for your unarmed attack to d10s. Additionally, you can mark a Stress to target two creatures within Melee range with a single attack roll.

Overwhelm:

On a successful attack, you can spend a Hope to force the target to mark a Stress or to throw them within Close range.

Hope & Fear
Brawler
Juggernaut
Specialization
Rugged:

Gain a permanent +3 bonus to your Severe damage threshold. Additionally, your “Powerhouse” feature can target three creatures instead of two.

Eye for an Eye:

When you mark more than one Hit Point from an attack in melee range, the attacker must make a Reaction Roll (13). On a failure, once per rest, they immediately mark the same number of Hit Points in return.

Hope & Fear
Brawler
Juggernaut
Mastery
Pummeljoy:

When you critically succeed on a weapon attack in Melee range, you gain an additional Hope, clear an additional Stress, and gain a +1 bonus to your Proficiency for the attack.

Not Done Yet:

When you mark more than one HP from an attack, you may gain a Hope or clear a Stress.

Hope & Fear

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