English
Русский

WarlockHope & Fear

Those who’ve traded their lives, or perhaps even their souls, to an otherworldly Patron in exchange for incredible power are known as Warlocks. Often, these mortals are at a point of desperation that leads them to such a sacrifice—to protect themselves or a loved one, aid their community, seek vengeance, increase their status, or otherwise further their ambitions.

Domains

Dread
Grace

Hit Points

5

Evasion

11

Features

Patron’s Boon

Spend 3 Hope to call out to your patron for help, gaining 1d4 Favor.

Warlock Patron

You have committed yourself to a patron (god, demon, fae, or other supernatural entity) in exchange for power. Write their name above. Then, choose their spheres of influence, at GM discretion (Nature & Mischief, Love & War, Knowledge & Shadow, etc.), record them below and set their value to +2. Anytime you increase your tier, these spheres of influence also gain a permanent +1 bonus. Before making an action roll that relates to one of your patron’s spheres of influence, you can spend a Favor to call on them and add its value to the roll.

Favor

Start with 3 Favor. During a rest, take one of your downtime actions to tithe to your patron. When you do, gain Favor equal to your Presence. If you choose to forgo this offering, the GM instead gains a Fear.

Subclasses

Pact of the Endless

Warlock
Pact of the Endless
Foundation
Spellcast: Presence
Patron’s Mantle:

Mark a Stress to cloak yourself in a terrifying aspect of your Patron that lasts until you take Severe damage or the scene ends:

  • When you would mark an Armor Slot, you can spend 2 Favor instead.
  • You gain a bonus equal to your tier on action rolls to intimidate a target.
Deadly Devotion:

On a successful attack, you can spend a Favor to gain a +1 bonus to your Evasion until you mark a Hit Point or take a rest.

Hope & Fear
Warlock
Pact of the Endless
Specialization
Draining Invocation:

When an adversary attacks you or an ally within Very Close range, you can spend a Favor to make them use a d12 instead of a d20 for the attack roll. Additionally, the adversary must mark a Stress, and you can clear a Stress.

Hope & Fear
Warlock
Pact of the Endless
Mastery
Dark Aegis:

Once per long rest, when you would mark any number of Hit Points, you can spend a Favor instead.

Draining Bane:

When an adversary attacks you or an ally within Very Close range, you can spend 2 Favor to temporarily Drain them. When you do, they must mark a Stress and you can clear a Stress. A Drained creature uses a d12 instead of a d20 for attack rolls.

Hope & Fear

Pact of the Wrathful

Warlock
Pact of the Wrathful
Foundation
Spellcast: Presence
Favored Weapon:

Mark a Stress to Imbue your weapon with your Patron’s fury until you deal Severe damage. On a successful Imbued weapon attack, you can spend any number of Favor to gain a +1d6 damage bonus for each Favor spent.

Herald of Death:

When you fail an attack roll, you can spend a Favor to reroll it. If it fails again, mark a Stress and take the new result.

Hope & Fear
Warlock
Pact of the Wrathful
Specialization
Menacing Reach:

When you Imbue your weapon with your Patron’s fury, you can mark an additional Stress to increase its range by one step (Melee to Very Close, Very Close to Close, etc.).

Diminish My Foes:

When you succeed with Hope on an action roll against a target, you can spend a Hope to make your target mark a Stress.

Hope & Fear
Warlock
Pact of the Wrathful
Mastery
Fearsome Attack:

You can always spend a Favor to reroll any number of your damage dice. You can continue spending Favor to reroll the same dice as many times as you’d like.

Divine Ire:

Once per rest, when you take damage, you can spend any number of Favor to target that many adversaries within Close range. Each target must mark a Hit Point.

Hope & Fear

Class Items

Recieve one of following items at character creation.

  • A carving that symbolizes your patron
  • A ring you can't remove

Background Questions

Answer any of the following background questions. You can also create your own questions.

  • What desperate situation led you to pledging your life to your patron?
  • Your patron has given you one task you must accomplish above all else. What is it, and why does it worry you?
  • You and your patron are similar in a very specific way. What characteristic do you share, and how do you feel about it?

Connection Questions

Ask your fellow players one of the following questions for their characters to answer, or create your own questions.

  • I confide in you about what my patron says and does. Why?
  • You once saw me tithe to my patron and it’s changed how you interact with me. What did you see and how has it affected you?
  • I once did something very foolish, and you have never let me live it down. What was it?

Comments(0)

There are no comments yet

Selector

Adversary
Ancestry
Beastform
Campaign Frame
Character
Class
Community
Domain
Domain Card
Environment
Equipment
Guide
Rule
Subclass
Transformation
News
Media
Image
File

Adversaries

Ancestries

Beastforms

Campaign Frames

Characters

Classes

Communities

Domains

Domain Cards

Environments

Equipment

Guides

Rules

Subclasses

Transformations

News

Media

Images

Files