Force of NatureCore
Domain Card — Spell
Feature
Mark a Stress to transform into a hulking nature spirit, gaining the following benefits:
- When you succeed on an attack or Spellcast Roll, gain a +10 bonus to the damage roll.
- When you deal enough damage to defeat a creature within Close range, you absorb them and clear an Armor Slot.
- You can’t be Restrained.
Before you make an action roll, you must spend a Hope. If you can’t, you revert to your normal form.
Card
2
Spell
Force of Nature
Mark a Stress to transform into a hulking nature spirit, gaining the following benefits:
- When you succeed on an attack or Spellcast Roll, gain a +10 bonus to the damage roll.
- When you deal enough damage to defeat a creature within Close range, you absorb them and clear an Armor Slot.
- You can’t be Restrained.
Before you make an action roll, you must spend a Hope. If you can’t, you revert to your normal form.
Carlos C Díaz
Core
Comments(0)
Log in to leave a comment.
Log in
There are no comments yet