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Activate a Hope FeatureCore

Rule

A Hope Feature is any effect that allows (or requires) you to spend Hope to activate its effects.

A Hope Feature is any effect that allows (or requires) you to spend Hope to activate its effects. If the text instructs you to “spend Hope”, you must spend the specified number of Hope, or you can’t trigger the Hope Feature.

When using a Hope Feature, if you rolled with Hope for that action, the Hope you gain from that roll can be spent on that feature (or toward it, if it requires spending multiple Hope). If you didn’t roll with Hope, you’ll need to spend Hope you gained from previous rolls to activate the effect.

Tip: Some effects only trigger on a success with Hope. This doesn’t mean you can spend Hope on a successful roll with Fear to get the effect; it means the effect only occurs when you roll with Hope and succeed on your action roll. You don’t need to spend Hope to activate these effects—they happen as long as the conditions of the roll are met.

Each class has a unique Hope Feature, such as the guardian’s “Frontline Tank” or the wizard’s “Not This Time”, that underscores their class archetype and showcases their power. You can spend 3 Hope to activate these powerful abilities. If you find yourself maxing out on Hope, using your Hope Feature could give you the upper hand—but remember to look for opportunities to use Hope to help your allies and utilize your Experiences. You will be gaining Hope regularly, and it’s meant to be used often.

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