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Long RestCore

Rule

A long rest is when the characters make camp, relax for a few hours, and get some rest.

A long rest is when the characters make camp, relax for a few hours, and get some rest. Each player can swap any domain cards in their loadout for cards in their vault, then can choose two of the following moves (or choose the same move twice).

Tend to All Wounds: Describe how you patch yourself up, then clear all Hit Points. You can do this to an ally instead.

Clear All Stress: Describe how you blow off steam or pull yourself together, then clear all Stress.

Repair All Armor: Describe how you spend time repairing your armor, then clear all Armor Slots. You can do this to an ally’s armor instead.

Prepare: Describe how you prepare for the next day’s adventure, then gain a Hope. If you choose to Prepare with one or more members of your party, you each gain 2 Hope.

Work on a Project: Establish or continue work on a project (see the following “Working on a Project in Downtime” section).

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