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Mixed AncestryCore

Rule

Families within the world of Daggerheart are as unique as the peoples and cultures that inhabit it.

Families within the world of Daggerheart are as unique as the peoples and cultures that inhabit it. Anyone’s appearance and skill set can be shaped by blood, magic, proximity, or a variety of other factors.

If you decide that your character is a descendant of multiple ancestries and you want to mechanically represent that in the game, use the steps below:

Step 1: Determine Ancestry Combination

When you choose an ancestry at character creation, write down how your character identifies themself in the Heritage section of your character sheet. For example, your ancestry could be “goblin-orc”, or just “goblin” (with orc in their lineage), or a name you choose, like “toothling”.

Step 2: Choose Ancestry Features

Work with your GM to choose two features from the ancestries in your character’s lineage.

You must choose the first feature from one ancestry and the second from another. Write both down on a notecard you can keep with your other cards or next to your character sheet. For example, if you are making a goblin-orc, you might take the “Surefooted” and “Tusks” features or the “Sturdy” and “Danger Sense” features. You can’t take both the “Surefooted” and “Sturdy” features.

If your character’s heritage includes more than two ancestries, you only choose features from two. You can represent additional ancestries through their appearance or backstory.

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