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Setting Roll DifficultyCore

Rule

When a player makes an action roll, you’ll often have to set the Difficulty of that challenge to know whether they’ve succeeded or failed.

When a player makes an action roll, you’ll often have to set the Difficulty of that challenge to know whether they’ve succeeded or failed. Setting a target number for Difficulty can feel like it relies on a lot of factors, but it’s best not to overcomplicate the question: how hard is the task they’re trying to accomplish in this scene? Use the following rubric as a general guideline when setting Difficulty.

Difficulty doesn’t need to be a multiple of 5, so feel free to choose numbers between two of the rubric options. Additionally, while most Difficulties fall between 5 and 30, you can select numbers outside that range to fit the story. You can choose to keep this Difficulty secret or tell the player what they’re aiming for up front; both playstyles work well in Daggerheart.

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