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InfernisCore

Infernis are humanoids who possess sharp canine teeth, pointed ears, and horns. They are the descendants of demons from the Circles Below.

Features

Fearless

When you roll with Fear, you can mark 2 Stress to change it into a roll with Hope instead.

Dread Visage

You have advantage on rolls to intimidate hostile creatures.

Description

On average, infernis range in height from 5 feet to 7 feet and are known to have long fingers and pointed nails. Some have long, thin, and smooth tails that end in points, forks, or arrowheads. It’s common for infernis to have two or four horns—though some have crowns of many horns, or only one. These horns can also grow asymmetrically, forming unique, often curving, shapes that infernis enhance with carving and ornamentation. Their skin, hair, and horns come in an assortment of colors that can include soft pastels, stark tones, or vibrant hues, such as rosy scarlet, deep purple, and pitch black.

Infernis possess a “dread visage” that manifests both involuntarily, such as when they experience fear or other strong emotions, or purposefully, such as when they wish to intimidate an adversary. This visage can briefly modify their appearance in a variety of ways, including lengthening their teeth and nails, changing the colors of their eyes, twisting their horns, or enhancing their height. On average, infernis live up to 350 years, with some attributing this lifespan to their demonic lineage.

Horns: Infernis can have any number of horns. Their horns are not determined by their parentage, but rather, are unique to each individual. Infernis horns can be of any shape and size. Decoration: Infernis often decorate or modify their horns. Tails: Some Infernis have tails that are long, thin, and smooth.

Card

Ancestry
Infernis
Infernis are humanoids who possess sharp canine teeth, pointed ears, and horns. They are the descendants of demons from the Circles Below.
Fearless:

When you roll with Fear, you can mark 2 Stress to change it into a roll with Hope instead.

Dread Visage:

You have advantage on rolls to intimidate hostile creatures.

Mat Wilma
Core

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