English
Русский

RogueCore

Rogues are scoundrels, often in both attitude and practice. Broadly known as liars and thieves, the best among this class move through the world anonymously. Utilizing their sharp wits and blades, rogues trick their foes through social manipulation as easily as breaking locks, climbing through windows, or dealing underhanded blows. These masters of magical craft manipulate shadow and movement, adding an array of useful and deadly tools to their repertoire. Rogues frequently establish guilds to meet future accomplices, hire out jobs, and hone secret skills, proving that there’s honor among thieves for those who know where to look.

Hit Points

6

Evasion

12

Features

Rogue’s Dodge

Spend 3 Hope to gain a +2 bonus to your Evasion until the next time an attack succeeds against you. Otherwise, this bonus lasts until your next rest.

Cloaked

Any time you would be Hidden, you are instead Cloaked. In addition to the benefits of the Hidden condition, while Cloaked you remain unseen if you are stationary when an adversary moves to where they would normally see you. After you make an attack or end a move within line of sight of an adversary, you are no longer Cloaked.

Sneak Attack

When you succeed on an attack while Cloaked or while an ally is within Melee range of your target, add a number of d6s equal to your tier to your damage roll.

Level 1 → Tier 1

Levels 2–4 → Tier 2

Levels 5–7 → Tier 3

Levels 8–10 → Tier 4

Subclasses

Nightwalker

Rogue
Nightwalker
Foundation
Spellcast: Finesse
Shadow Stepper:

You can move from shadow to shadow. When you move into an area of darkness or a shadow cast by another creature or object, you can mark a Stress to disappear from where you are and reappear inside another shadow within Far range. When you reappear, you are Cloaked.

Juan Salvador Almencion
Core
Rogue
Nightwalker
Specialization
Dark Cloud:

Make a Spellcast Roll (15). On a success, create a temporary dark cloud that covers any area within Close range. Anyone in this cloud can’t see outside of it, and anyone outside of it can’t see in. You’re considered Cloaked from any adversary for whom the cloud blocks line of sight.

Adrenaline:

While you’re Vulnerable, add your level to your damage rolls.

Juan Salvador Almencion
Core
Rogue
Nightwalker
Mastery
Fleeting Shadow:

Gain a permanent +1 bonus to your Evasion. You can use your “Shadow Stepper” feature to move within Very Far range.

Vanishing Act:

Mark a Stress to become Cloaked at any time. When Cloaked from this feature, you automatically clear the Restrained condition if you have it. You remain Cloaked in this way until you roll with Fear or until your next rest.

Juan Salvador Almencion
Core

Syndicate

Rogue
Syndicate
Foundation
Spellcast: Finesse
Well-Connected:

When you arrive in a prominent town or environment, you know somebody who calls this place home. Give them a name, note how you think they could be useful, and choose one fact from the following list:

  • They owe me a favor, but they’ll be hard to find.
  • They’re going to ask for something in exchange.
  • They’re always in a great deal of trouble.
  • We used to be together. It’s a long story.
  • We didn’t part on great terms.
Jenny Tan
Core
Rogue
Syndicate
Specialization
Contacts Everywhere:

Once per session, you can briefly call on a shady contact. Choose one of the following benefits and describe what brought them here to help you in this moment:

  • They provide 1 handful of gold, a unique tool, or a mundane object that the situation requires.
  • On your next action roll, their help provides a +3 bonus to the result of your Hope or Fear Die.
  • The next time you deal damage, they snipe from the shadows, adding 2d8 to your damage roll.
Jenny Tan
Core
Rogue
Syndicate
Mastery
Reliable Backup:

You can use your “Contacts Everywhere” feature three times per session. The following options are added to the list of benefits you can choose from when you use that feature:

  • When you mark 1 or more Hit Points, they can rush out to shield you, reducing the Hit Points marked by 1.
  • When you make a Presence Roll in conversation, they back you up. You can roll a d20 as your Hope Die.
Jenny Tan
Core

Class Items

Recieve one of following items at character creation.

  • a set of forgery tools
  • a grappling hook

Background Questions

Answer any of the following background questions. You can also create your own questions.

  • What did you get caught doing that got you exile from your home community?
  • You used to have a different life, but you’ve tried to leave it behind. Who from your past is still chasing you?
  • Who from your past were you most sad to say goodbye to?

Connection Questions

Ask your fellow players one of the following questions for their characters to answer, or create your own questions.

  • What did I recently convince you to do that got us both in trouble?
  • What have I discovered about your past that I hold secret from the others?
  • Who do you know from my past, and how have they influenced your feelings about me?

Comments(0)

There are no comments yet

Selector

Adversary
Ancestry
Beastform
Campaign Frame
Character
Class
Community
Domain
Domain Card
Environment
Equipment
Guide
Rule
Subclass
Transformation
News
Media
Image
File

Adversaries

Ancestries

Beastforms

Campaign Frames

Characters

Classes

Communities

Domains

Domain Cards

Environments

Equipment

Guides

Rules

Subclasses

Transformations

News

Media

Images

Files