English
Русский

Fate Roll (Optional)Core

Rule

When narrating a moment outside the PCs’ influence, the GM might wish to leave the outcome up to chance.

When narrating a moment outside the PCs’ influence, the GM might wish to leave the outcome up to chance. In these situations, you can use a fate roll, asking a player to roll only their Hope or Fear Die to decide the result. Your choice of die doesn’t affect the outcome, nor does the roll result grant Hope or Fear—the die type simply helps add flavor to the roll. You might roll the Hope Die in lucky circumstances or to see if fortune smiles upon the character, while the Fear Die can be used to decide whether a hazard comes into play or how dangerous a situation becomes.

When making a fate roll, you can declare what event occurs if the result falls within a certain number range or determine the outcome based on how high or low the result is.

Cards

Comments(0)

There are no comments yet

Selector

Adversary
Ancestry
Beastform
Campaign Frame
Character
Class
Community
Domain
Domain Card
Environment
Equipment
Guide
Rule
Subclass
Transformation
News
Media
Image
File

Adversaries

Ancestries

Beastforms

Campaign Frames

Characters

Classes

Communities

Domains

Domain Cards

Environments

Equipment

Guides

Rules

Subclasses

Transformations

News

Media

Images

Files